Hyper-car: speed exterior model

I noticed I have a pile of nice exterior photoshop sketches, so I thought to take it further and develop 3 dimensional concept using poly modelling tools. Taking 2D sketches into 3D is one of most challenging steps in design workflow, but also one of most rewarding, as your ideas become tangible and real. For me modelling is similar to sketching – sketching in 3 dimensions . No package no constrains, pure fun doing wild hyper-car concept with a jet-like cockpit.

sketches blender model 1a 2ab 4 8 6a

7 3a 5

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